Thursday, 8 March 2018

Week 19 - Workshop 6

8/3/18

Interactive and non-linear storytelling

Non-linear/experimental narrative

pulp fiction
im not there 2007
mr robot 2016
Kill Bill
Memento 2000

 "In ergodic literature, nontrivial effort is required to allow the reader to traverse the text
espen j apesth

interactivity is the connection between user and content

Video Games
Until Dawn
Walking Dead
Dishonoured

hypertext
a way of connecting text assets

hypertext fiction
a way of connecting text assets to tell a story

hypertext fiction
hall of infinite doors




What is the story?
How does the non-linear structure work?


designing interactive narratives


Horror storyline
http://twinery.org/2/#!/stories/c9eb8fb7-6694-4ceb-b999-d8af8a7366a9/play

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