Interactive and non-linear storytelling
Non-linear/experimental narrative
pulp fiction
im not there 2007
mr robot 2016
Kill Bill
Memento 2000
"In ergodic literature, nontrivial effort is required to allow the reader to traverse the text
espen j apesth
interactivity is the connection between user and content
Video Games
Until Dawn
Walking Dead
Dishonoured
hypertext
a way of connecting text assets
hypertext fiction
a way of connecting text assets to tell a story
hypertext fiction
hall of infinite doors
What is the story?
How does the non-linear structure work?
designing interactive narratives
Horror storyline
http://twinery.org/2/#!/stories/c9eb8fb7-6694-4ceb-b999-d8af8a7366a9/play
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